LM发布P3D V2.4 ,支持Oculus Rift DK2

http://www.prepar3d.com/news/2014/09/5676/The full listing of improvements, fixes, and requested enhancements is listed below. General Platform Updates

  • Fixed a crash when saving/loading scenarios due to corrupt object configuration files
  • Custom camera orientation will now load correctly when multiple views are open
  • Saving the Internal Vehicle Cast setting with setting profiles
  • Fixed issue of blending between unlimited visibility layers
  • Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering and Performance Updates

  • Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
  • Fixed an issue with BGL objects that were causing a memory leak and crash
  • Fixed an issue with clouds being rendered quadruple the intended size
  • Fixed an issue with particle effect scale being larger than intended
  • Fixed an issue with multiple texture entries in panel configurations not being rendered
  • Fixed issue with vertical geometry spikes
  • Corrected an issue with cursors causing issues when HDR was enabled
  • Added transparent panel support for auxiliary windows
  • Fixed issues with custom camera post process settings not properly loading
  • General fixes to terrain shadow artifacts
  • Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates

  • Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
  • Added hotkeys for common interactions
  • Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
  • Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
  • Improved and simplified the controls to navigate the world and manipulate objects
  • Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
  • Added the ability to preview text-to-speech for the DialogAction
  • Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
  • Fixed an issue where undocking windows would freeze SimDirector
  • Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
  • Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates

  • Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
  • Added support for 3ds Max 2015
  • Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
  • Corrected an issue with exported attach points being placed with the wrong orientation

除了常规的Bug Fix,最让人开心的恐怕就是对Oculus Rift Development Kit 2的支持了。据一位尝试过的朋友反馈,基本可以总结为这么几个字 我艹,我艹,我艹嘚嘞 https://forum.vatprc.net/uploads/emoticons/default_biggrin.png" alt=":D" /> :smiley: https://forum.vatprc.net/uploads/emoticons/default_biggrin.png" alt=":D" />

咳咳咳,万众期待呢

Oculus 还没正式开始销售吧? 现在还在给那些开发者卖?

 

嗯,现在只是Development Kit,P3D V2.4带的也只是preliminary integration sample,但已经可以初见端倪了。VR这东西,估计不用太久,就会火起来。350刀的DK2也不算贵,就算没有游戏玩,买回来可以躺在床上看电影,据说比最大的iMax还要好。

 

恩恩 很期待!

 

很早前,关注过Sony开发的头戴式播放器,感觉很Cool,不过后来就没关注了。

 

希望这个产品能够给我们带来非一般的体验吧!

呀呀呀,新东西层出不穷,我等土鳖。。。。

哈哈哈,我艹,我艹,我艹得嘞 https://forum.vatprc.net/uploads/emoticons/default_biggrin.png" alt=":D" /> :smiley: https://forum.vatprc.net/uploads/emoticons/default_biggrin.png" alt=":D" />