http://www.prepar3d.com/news/2014/09/5676/The full listing of improvements, fixes, and requested enhancements is listed below. General Platform Updates
- Fixed a crash when saving/loading scenarios due to corrupt object configuration files
- Custom camera orientation will now load correctly when multiple views are open
- Saving the Internal Vehicle Cast setting with setting profiles
- Fixed issue of blending between unlimited visibility layers
- Resolved an indefinite hang when selecting the observer role in multiplayer missions
Rendering and Performance Updates
- Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
- Fixed an issue with BGL objects that were causing a memory leak and crash
- Fixed an issue with clouds being rendered quadruple the intended size
- Fixed an issue with particle effect scale being larger than intended
- Fixed an issue with multiple texture entries in panel configurations not being rendered
- Fixed issue with vertical geometry spikes
- Corrected an issue with cursors causing issues when HDR was enabled
- Added transparent panel support for auxiliary windows
- Fixed issues with custom camera post process settings not properly loading
- General fixes to terrain shadow artifacts
- Fixed issues with material z-bias level behavior not being consistent
SimDirector Updates
- Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
- Added hotkeys for common interactions
- Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
- Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
- Improved and simplified the controls to navigate the world and manipulate objects
- Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
- Added the ability to preview text-to-speech for the DialogAction
- Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
- Fixed an issue where undocking windows would freeze SimDirector
- Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
- Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission
SDK and SimConnect Updates
- Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
- Added support for 3ds Max 2015
- Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
- Corrected an issue with exported attach points being placed with the wrong orientation
除了常规的Bug Fix,最让人开心的恐怕就是对Oculus Rift Development Kit 2的支持了。据一位尝试过的朋友反馈,基本可以总结为这么几个字 我艹,我艹,我艹嘚嘞 https://forum.vatprc.net/uploads/emoticons/default_biggrin.png" alt=":D" />
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